Search
Design Business Council
  • Home
  • Why
  • Where
  • Tools
    • Budget template
    • Conversation scripts
    • Costing and pricing calculator
    • Cost vs impact mapping
    • Craft vs strategic mapping
    • Design ladder mapping
    • Pricing systems
  • Resources
  • Home
  • Why
  • Where
  • Tools
    • Budget template
    • Conversation scripts
    • Costing and pricing calculator
    • Cost vs impact mapping
    • Craft vs strategic mapping
    • Design ladder mapping
    • Pricing systems
  • Resources
Design Business Council > Design business strategy > I know what clients really want

I know what clients really want

  • March 1, 2018
  • Posted by: greg@dbc
  • Category: Design business strategy Design index Design pricing design value Human centred design
No Comments
What clients want

What clients want

I know what clients really want…

Many clients brief designers having already decided what the problem is and the type of work that needs to be done to solve it.

They come to the designer because they think they need a website or an app or a small campaign.

Here-in lies the problem.

Most clients have not analysed what job it is the really want done.

The idea of analysing jobs to be done started with Theodore Levitt when he proposed that;

‘People don’t want to buy a quarter-inch drill, they want a quarter-inch hole.’

This lead to Tony Ulwick starting the Jobs-to-be-Done theory.

Jobs-to-be-Done theory is best defined as a group of principles that explain how to make marketing more effective and innovation more predictable by focusing on the customer’s job to be done.

Tony Ulwick along with Clay Christensen published a series of books and videos. Collectively they outline the four principles that form the foundation for Jobs-to-be-Done theory.

I stress the development of this system because it is a management practice designers can integrate with empathy mapping in human centred design. It gives designers the business language and methods that business owners understand.

The four Jobs-to-be-Done principles

  1. People buy products and services to get a ‘job’ done.
  2. Jobs are functional, with emotional and social components.
  3. A Job-to-be-Done is stable over time and solution agnostic.
  4. Success comes from making the ‘job’, rather than the product or the customer, the unit of analysis.

Principle one: People buy products and services to get a ‘job’ done

People have underlying problems they are trying to resolve. They have goals they are trying to achieve and tasks and activities they are trying to complete. They may be faced with situations they are trying to avoid. In each of these cases, people often turn to products and services to help them get a ‘job’ done.

A ‘job’ is not a description of what the customer is doing, the solution they are using, or the steps they are taking to get a job done. Rather, the ‘job’ statement embodies what the customer is ultimately trying to accomplish.

Principle two: Jobs are functional with emotional and social components

As a customer uses a product to get a functional job done, they often want to feel a certain way and be perceived in a certain light by their peers and/or friends and others. The way they want to feel and be perceived constitutes their emotional and social jobs-to-be-done. For example, when parents are trying to pass on life lessons to children (the functional job-to-be-done), they may also want to feel like they are contributing to the advancement of society and/or want to be perceived as good parents by their peers.

These are the emotional and social components they attach to the functional job, respectively.

Principle three: A Job-to-be-Done is stable over time and solution agnostic

A functional Job-to-be-Done is often a job that customers have been trying to accomplish for years, decades and in some cases even centuries. Parents, for example, have been trying to pass on life lessons to children since the beginning of humanity. A functional job is stable over time. What changes over time are the products and services that companies offer to help get the job done better. The job itself is solution agnostic.

Because the Job-to-be-Done is stable over time and solution agnostic, it is an attractive focal point around which to create customer value. It provides a stable target for market insights, strategy formulation, innovation, R&D and M&A investment, and growth. It also offers insights that can help prevent disruption.

Principle four: Success comes from making the ‘job’ the unit of analysis

Making the Job-to-be-Done the unit of analysis means it is the functional job — not the product, the customer, the circumstance, or customer demographics — that is to be studied, dissected and understood. This means that companies should not define and study customer needs around the product, but should instead define and capture customer needs around getting the job done.

In addition, with the Job-to-be-Done as the unit of analysis, measurement systems should be created to help companies determine which new product ideas will help its customers get their jobs done best.

Take away point

I have been using Job-to-be-Done practice with empathy mapping to help designers better understand their clients. The understanding of this methodology has then lead to designers selling a Job-to-be-Done and empathy mapping to clients in workshops.

 

Got a question? Want to share your point of view? Please feel free to email me.

Want more information like this? Subscribe to get weekly Design Business Review articles, Australia’s only online design management magazine. It’s professional development information written specifically for Australian designers by Australian designers.

Greg Branson


Contact Greg Branson if you would like to learn more about the many programs the DBC offers.

Greg’s passion is the research and development of methods that improve design management and the role of design in business.

Greg has developed The Design Business School to help owners manage their business better along with showing designers how to get more involved in the studio and develop their career path. Contact Greg.

Recent Posts

  • How designers can influence client behaviour (without being manipulative)
  • The client design ladder: moving clients from styling to strategy
  • Why clients resist change (and how to help them embrace it)
  • 56% of clients think agency websites lack clarity
  • The big issues for Australian design agencies
  • Why are there no retirement parties for designers?
  • The freelancer dilemma: peer or assistant?
  • What clients really think: 5 key insights from 2025 research
  • How design business owners can use AI to help clients
  • What type of creative business suits you?
  • Five signs your studio is actually a production house
  • Defining and measuring design impact
  • Why we’ve changed our mind about design value
  • How to measure design impact without client data
  • Stop chasing work-life balance
  • How to find design projects beyond the marketing team
  • The lifecycle of a creative business
  • 5 benchmarks for a creative business
  • The truth about design impact
  • Leading in the new reality of design and business
  • How we run a small business and take holidays
  • The continual quest to keep clients happy
  • Behavioural design is the future
  • How to run a good meeting
  • Disrupt and grow
  • Why did you lose that pitch?
  • Why designers (may) need a bookkeeper
  • How to contact clients you no longer work with
  • The design industry is broken; We need a rebrand!
  • What are the main risks for creatives running a business?
  • Standing out in a crowded marketplace
  • Perfectionism
  • Design inspires, behaviour delivers
  • Shitty profits
  • The design effectiveness culture
  • Is instagram a new business tool?
  • We don’t have time for design
  • FYI Scenarios are replacing business plans
  • How to get more profit from each project
  • Is it time to merge?
  • What does the future of design look like
  • When the government asks you to free pitch
  • Why Australian design agencies are failing
  • Are you earning less?
  • Measuring design impact
  • Where is our industry headed?
  • End of month financial checklist
  • Incentives for creative teams
  • Knowing when to stop
  • Putting Design into R&D
  • Four ways design adds value
  • When clients don’t understand branding
  • 3 ways to make pro bono a win:win
  • Mini-case studies: designers doing business development well
  • Don’t just try to think up answers
  • The true value of clients
  • 5 areas where small tweaks have big results
  • The Business of Design is human centred
  • Review, refresh, rethink
  • Want new business? Get out of the building

Recent Posts

  • How designers can influence client behaviour (without being manipulative)
  • The client design ladder: moving clients from styling to strategy
  • Why clients resist change (and how to help them embrace it)
  • 56% of clients think agency websites lack clarity
  • The big issues for Australian design agencies
  • Why are there no retirement parties for designers?
  • The freelancer dilemma: peer or assistant?
  • What clients really think: 5 key insights from 2025 research
  • How design business owners can use AI to help clients
  • What type of creative business suits you?
  • Five signs your studio is actually a production house
  • Defining and measuring design impact
  • Why we’ve changed our mind about design value
  • How to measure design impact without client data
  • Stop chasing work-life balance
  • How to find design projects beyond the marketing team
  • The lifecycle of a creative business
  • 5 benchmarks for a creative business
  • The truth about design impact
  • Leading in the new reality of design and business
  • How we run a small business and take holidays
  • The continual quest to keep clients happy
  • Behavioural design is the future
  • How to run a good meeting
  • Disrupt and grow
  • Why did you lose that pitch?
  • Why designers (may) need a bookkeeper
  • How to contact clients you no longer work with
  • The design industry is broken; We need a rebrand!
  • What are the main risks for creatives running a business?
  • Standing out in a crowded marketplace
  • Perfectionism
  • Design inspires, behaviour delivers
  • Shitty profits
  • The design effectiveness culture
  • Is instagram a new business tool?
  • We don’t have time for design
  • FYI Scenarios are replacing business plans
  • How to get more profit from each project
  • Is it time to merge?
  • What does the future of design look like
  • When the government asks you to free pitch
  • Why Australian design agencies are failing
  • Are you earning less?
  • Measuring design impact
  • Where is our industry headed?
  • End of month financial checklist
  • Incentives for creative teams
  • Knowing when to stop
  • Putting Design into R&D
  • Four ways design adds value
  • When clients don’t understand branding
  • 3 ways to make pro bono a win:win
  • Mini-case studies: designers doing business development well
  • Don’t just try to think up answers
  • The true value of clients
  • 5 areas where small tweaks have big results
  • The Business of Design is human centred
  • Review, refresh, rethink
  • Want new business? Get out of the building
Client relationships customer experience Design Business School Design management Design professional development Design strategies designers Empathy mapping presentation skills Professional development ROI Studio management
Copyright © 2025 Design Business Council
Subscribe to Design Business Review